/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace O3DE::ProjectManager { ProjectsHome::ProjectsHome(ProjectManagerWindow* window) : ScreenWidget(window) , m_ui(new Ui::ProjectsHomeClass()) { m_ui->setupUi(this); ConnectSlotsAndSignals(); // example of how to get the current project name ProjectInfo currentProject = PythonBindingsInterface::Get()->GetCurrentProject(); } ProjectsHome::~ProjectsHome() { } void ProjectsHome::ConnectSlotsAndSignals() { QObject::connect(m_ui->newProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleNewProjectButton); QObject::connect(m_ui->addProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleAddProjectButton); QObject::connect(m_ui->editProjectButton, &QPushButton::pressed, this, &ProjectsHome::HandleEditProjectButton); } void ProjectsHome::HandleNewProjectButton() { m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::NewProjectSettings); } void ProjectsHome::HandleAddProjectButton() { //Do nothing for now } void ProjectsHome::HandleEditProjectButton() { m_projectManagerWindow->ChangeToScreen(ProjectManagerScreen::ProjectSettings); } } // namespace O3DE::ProjectManager