/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AZ { namespace SDKScene { const char* SceneWrapperBase::s_defaultSceneName = "myScene"; SceneWrapperBase::SceneWrapperBase(aiScene* aiScene) : m_assImpScene(aiScene) { } bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const char* fileName) { return false; } bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const AZStd::string& fileName) { return LoadSceneFromFile(fileName.c_str()); } const std::shared_ptr SceneWrapperBase::GetRootNode() const { return {}; } std::shared_ptr SceneWrapperBase::GetRootNode() { return {}; } void SceneWrapperBase::Clear() { } const aiScene* SceneWrapperBase::GetAssImpScene() const { return m_assImpScene; } } //namespace Scene }// namespace AZ