// {BEGIN_LICENSE} /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ // {END_LICENSE} #include <${Name}/${Name}TypeIds.h> #include <${Name}ModuleInterface.h> #include "${Name}EditorSystemComponent.h" #include #include void Init${SanitizedCppName}Resources() { // We must register our Qt resources (.qrc file) since this is being loaded from a separate module (gem) Q_INIT_RESOURCE(${SanitizedCppName}); } namespace ${SanitizedCppName} { class ${SanitizedCppName}EditorModule : public ${SanitizedCppName}ModuleInterface , public AzToolsFramework::EmbeddedPython::PythonLoader { public: AZ_RTTI(${SanitizedCppName}EditorModule, ${SanitizedCppName}EditorModuleTypeId, ${SanitizedCppName}ModuleInterface); AZ_CLASS_ALLOCATOR(${SanitizedCppName}EditorModule, AZ::SystemAllocator); ${SanitizedCppName}EditorModule() { Init${SanitizedCppName}Resources(); // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. // Add ALL components descriptors associated with this gem to m_descriptors. // This will associate the AzTypeInfo information for the components with the the SerializeContext, BehaviorContext and EditContext. // This happens through the [MyComponent]::Reflect() function. m_descriptors.insert(m_descriptors.end(), { ${SanitizedCppName}EditorSystemComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. * Non-SystemComponents should not be added here */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList { azrtti_typeid<${SanitizedCppName}EditorSystemComponent>(), }; } }; }// namespace ${SanitizedCppName} AZ_DECLARE_MODULE_CLASS(Gem_${SanitizedCppName}, ${SanitizedCppName}::${SanitizedCppName}EditorModule)