/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace AZ { class BehaviorClass; class BehaviorMethod; class BehaviorEBus; class BehaviorProperty; } namespace EditorPythonBindings { //! An interface to track exported Python symbols class PythonSymbolEvents : public AZ::EBusTraits { public: // the symbols will be written out in the future static const bool EnableEventQueue = true; //! logs a behavior class type virtual void LogClass(const AZStd::string moduleName, const AZ::BehaviorClass* behaviorClass) = 0; //! logs a behavior class type with an override to its name virtual void LogClassWithName( const AZStd::string moduleName, const AZ::BehaviorClass* behaviorClass, const AZStd::string className) = 0; //! logs a static class method with a specified global method name virtual void LogClassMethod( const AZStd::string moduleName, const AZStd::string globalMethodName, const AZ::BehaviorClass* behaviorClass, const AZ::BehaviorMethod* behaviorMethod) = 0; //! logs a behavior bus with a specified bus name virtual void LogBus(const AZStd::string moduleName, const AZStd::string busName, const AZ::BehaviorEBus* behaviorEBus) = 0; //! logs a global method from the behavior context registry with a specified method name virtual void LogGlobalMethod( const AZStd::string moduleName, const AZStd::string methodName, const AZ::BehaviorMethod* behaviorMethod) = 0; //! logs a global property, enum, or constant from the behavior context registry with a specified property name virtual void LogGlobalProperty( const AZStd::string moduleName, const AZStd::string propertyName, const AZ::BehaviorProperty* behaviorProperty) = 0; //! signals the end of the logging of symbols virtual void Finalize() = 0; }; using PythonSymbolEventBus = AZ::EBus; } // namespace EditorPythonBindings