""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test Case Title : Check that the basic client connect test works # fmt: off class TestConstants: enter_game_mode = ("Entered game mode", "Failed to enter game mode") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") find_network_player = ("Found network player", "Couldn't find network player") # fmt: on def Multiplayer_BasicConnectivity_Connects(): r""" Summary: Runs a test to make sure that a networked player can be spawned Level Description: - Dynamic 1. Although the level is empty, when the server and editor connect the server will spawn the player prefab. - Static 1. This is an empty level. Expected Outcome: We should see the player connect and spawn with no errors. :return: """ import azlmbr.legacy.general as general from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper level_name = "BasicConnectivity_Connects" helper.init_idle() # 1) Open Level helper.open_level("Multiplayer", level_name) general.set_cvar_integer('editorsv_port', 33454) # 2) Enter game mode helper.multiplayer_enter_game_mode(TestConstants.enter_game_mode, helper.EditorServerMode.DEDICATED_SERVER) # 3) Make sure the network player was spawned player_id = general.find_game_entity("Player") Report.critical_result(TestConstants.find_network_player, player_id.IsValid()) # Exit game mode helper.exit_game_mode(TestConstants.exit_game_mode) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(Multiplayer_BasicConnectivity_Connects)