""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Test Case Title : Check that level entities with network bindings are properly replicated. # Note: This test should be ran on a fresh editor run; some bugs with spawnables occur only on the first editor play-mode. # fmt: off class TestSuccessFailTuples(): enter_game_mode = ("Entered game mode", "Failed to enter game mode") exit_game_mode = ("Exited game mode", "Couldn't exit game mode") find_network_player = ("Found network player", "Couldn't find network player") # fmt: on def Multiplayer_SimpleNetworkLevelEntity(): r""" Summary: Test to make sure that network entities in a level function and are replicated to clients as expected Level Description: - Static 1. NetLevelEntity. This is a networked entity which has a script attached which prints logs to ensure it's replicated. Expected Outcome: We should see logs stating that the net-sync'd level entity exists on both server and client. :return: """ import azlmbr.legacy.general as general from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import Tracer from editor_python_test_tools.utils import TestHelper as helper level_name = "SimpleNetworkLevelEntity" helper.init_idle() # 1) Open Level helper.open_level("Multiplayer", level_name) general.set_cvar_integer('editorsv_port', 33455) with Tracer() as section_tracer: # 2) Enter game mode helper.multiplayer_enter_game_mode(TestSuccessFailTuples.enter_game_mode) # 3) Make sure the network player was spawned player_id = general.find_game_entity("Player") Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid()) # 4) Check the editor logs for network spawnable errors ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS = 0.0 # The editor will try to net-spawn its networked level entity before it's even a client. Make sure this didn't happen. helper.fail_if_log_line_found('NetworkEntityManager', "RequestNetSpawnableInstantiation: Requested spawnable Root.network.spawnable doesn't exist in the NetworkSpawnableLibrary. Please make sure it is a network spawnable", section_tracer.errors, ATTEMPTING_INVALID_NETSPAWN_WAIT_TIME_SECONDS) # 5) Ensure the script graph attached to the level entity is running on the server SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS = 0.25 helper.succeed_if_log_line_found('EditorServer', "Script: SimpleNetworkLevelEntity: On Graph Start", section_tracer.prints, SCRIPTGRAPH_ENABLED_WAIT_TIME_SECONDS) # Exit game mode helper.exit_game_mode(TestSuccessFailTuples.exit_game_mode) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(Multiplayer_SimpleNetworkLevelEntity)