""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT Test case ID : C4044695 Test Case Title : Verify that when you add a multiple surface fbx in PxMesh in PhysxMeshCollider, multiple number of Material Slots populate in the Materials Section """ # fmt: off class Tests(): create_entity = ("Created test entity", "Failed to create test entity") mesh_added = ("Added Mesh component", "Failed to add Mesh component") physx_collider_added = ("Added PhysX Mesh Collider component", "Failed to add PhysX Mesh Collider component") assign_model_asset = ("Assigned Model asset to Mesh component", "Failed to assign model asset to Mesh component") assign_px_mesh_asset = ("Assigned PxMesh asset to Collider component", "Failed to assign PxMesh asset to Collider component") count_mesh_surface = ("Multiple slots show under materials", "Failed to show required surface materials") # fmt: on def Collider_MultipleSurfaceSlots(): """ Summary: Create entity with Mesh and PhysX Mesh Collider components and assign a fbx file in both the components. Verify that the fbx is properly fitting the mesh. Expected Behavior: 1) The fbx is properly fitting the mesh. 2) Multiple material slots show up under Materials section in the PhysX Mesh Collider component and that they correspond to the number of surfaces as designed in the mesh. Test Steps: 1) Load the empty level 2) Create an entity 3) Add Mesh and Physics collider components 4) Assign the fbx file in PhysX Mesh and Mesh component 5) Check if multiple material slots show up under Materials section in the PhysX Mesh Collider component :return: None """ # Builtins import os # Helper Files from editor_python_test_tools.editor_entity_utils import EditorEntity as Entity from editor_python_test_tools.utils import Report from editor_python_test_tools.utils import TestHelper as helper from editor_python_test_tools.asset_utils import Asset from consts.physics import PHYSX_MESH_COLLIDER import editor_python_test_tools.hydra_editor_utils as hydra # Constants SURFACE_TAG_COUNT = 4 # Number of surface tags included in used asset # Asset paths STATIC_MESH = os.path.join("assets", "Physics", "Collider_MultipleSurfaceSlots", "test.fbx.azmodel") PHYSX_MESH = os.path.join("assets", "Physics","Collider_MultipleSurfaceSlots", "test.fbx.pxmesh") # 1) Load the empty level hydra.open_base_level() # 2) Create an entity test_entity = Entity.create_editor_entity("test_entity") test_entity.add_component("PhysX Static Rigid Body") Report.result(Tests.create_entity, test_entity.id.IsValid()) # 3) Add Mesh and Physics Mesh Collider components mesh_component = test_entity.add_component("Mesh") Report.result(Tests.mesh_added, test_entity.has_component("Mesh")) collider_component = test_entity.add_component(PHYSX_MESH_COLLIDER) Report.result(Tests.physx_collider_added, test_entity.has_component(PHYSX_MESH_COLLIDER)) # 4) Assign the fbx file in PhysX Mesh and Mesh component px_asset = Asset.find_asset_by_path(PHYSX_MESH) collider_component.set_component_property_value("Shape Configuration|Asset|PhysX Mesh", px_asset.id) px_asset.id = collider_component.get_component_property_value("Shape Configuration|Asset|PhysX Mesh") Report.result(Tests.assign_px_mesh_asset, px_asset.get_path().lower() == PHYSX_MESH.replace(os.sep, "/").lower()) model_asset = Asset.find_asset_by_path(STATIC_MESH) mesh_component.set_component_property_value("Controller|Configuration|Model Asset", model_asset.id) model_asset.id = mesh_component.get_component_property_value("Controller|Configuration|Model Asset") Report.result(Tests.assign_model_asset, model_asset.get_path().lower() == STATIC_MESH.replace(os.sep, "/").lower()) # 5) Check if multiple material slots show up under Materials section in the PhysX Mesh Collider component pte = collider_component.get_property_tree() def get_surface_count(): count = pte.get_container_count("Collider Configuration|Physics Materials|Slots") return count.GetValue() Report.result( Tests.count_mesh_surface, helper.wait_for_condition(lambda: get_surface_count() == SURFACE_TAG_COUNT, 1.0) ) if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(Collider_MultipleSurfaceSlots)