""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ def Lua_Spawnables_NestedSpawn(): import math import azlmbr.entity as entity import azlmbr.bus as bus import azlmbr.math as azmath import azlmbr.legacy.general as general from editor_python_test_tools.editor_entity_utils import EditorEntity from editor_python_test_tools.utils import TestHelper as helper from Prefab.tests.PrefabTestUtils import validate_spawned_entity_transform def validate_entities_in_edit_mode(condition): search_filter = entity.SearchFilter() search_filter.names = ["Lua_Spawner"] spawner_entity = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter)[0] search_filter.names = ["Nested_Lua_Spawner"] nested_spawner_entity = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter) search_filter.names = ["PinkFlower"] flower_entity = entity.SearchBus(bus.Broadcast, 'SearchEntities', search_filter) assert spawner_entity is not None, f"Failed to find Spawner entity {condition}" assert len(nested_spawner_entity) == 0, f"Unexpectedly found Nested_Lua_Spawner entity {condition}" assert len(flower_entity) == 0, f"Unexpectedly found PinkFlower entity {condition}" helper.init_idle() helper.open_level("Prefab", "Lua_Spawnables_NestedSpawn") # Search for expected entities in edit mode validate_entities_in_edit_mode("before entering Game Mode") # Enter Game Mode and search for expected entities general.enter_game_mode() helper.wait_for_condition(lambda: EditorEntity(general.find_game_entity("Lua_Spawner")) is not None, 3.0) spawner_entity = EditorEntity(general.find_game_entity("Lua_Spawner")) helper.wait_for_condition(lambda: EditorEntity(general.find_game_entity("Nested_Lua_Spawner")) is not None, 3.0) nested_spawner_entity = EditorEntity(general.find_game_entity("Nested_Lua_Spawner")) helper.wait_for_condition(lambda: EditorEntity(general.find_game_entity("PinkFlower")) is not None, 3.0) flower_entity = EditorEntity(general.find_game_entity("PinkFlower")) assert spawner_entity, "Failed to find Spawner entity at runtime" assert nested_spawner_entity, "Failed to find Nested_Lua_Spawner entity at runtime" assert flower_entity, "Failed to find PinkFlower entity at runtime" # Verify nested spawner entity is spawned with the correct position, rotation, and scale values expected_spawned_entity_position = azmath.Vector3(5.0, 0.0, 0.0) expected_spawned_entity_rotation = azmath.Vector3(0.0, 0.0, math.radians(90.0)) expected_spawned_entity_scale = 5.0 validate_spawned_entity_transform(nested_spawner_entity, expected_spawned_entity_position, expected_spawned_entity_rotation, expected_spawned_entity_scale) # Verify flower entity is spawned by nested spawner with the correct position, rotation, and scale values expected_spawned_entity_position = azmath.Vector3(5.0, 0.0, 0.0) expected_spawned_entity_rotation = azmath.Vector3(0.0, 0.0, math.radians(90.0)) expected_spawned_entity_scale = 5.0 validate_spawned_entity_transform(flower_entity, expected_spawned_entity_position, expected_spawned_entity_rotation, expected_spawned_entity_scale) # Exit Game Mode and search for expected entities general.exit_game_mode() game_mode_exited = helper.wait_for_condition(lambda: not general.is_in_game_mode(), 5.0) assert game_mode_exited, "Lua script failed to exit Game Mode" validate_entities_in_edit_mode("after exiting Game Mode") if __name__ == "__main__": from editor_python_test_tools.utils import Report Report.start_test(Lua_Spawnables_NestedSpawn)