# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # import pytest, logging, os # Import fixtures from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture # Import LyShared import ly_test_tools.o3de.pipeline_utils as utils # Use the following logging pattern to hook all test logging together: logger = logging.getLogger(__name__) @pytest.fixture def local_resources(request, workspace, ap_setup_fixture): ap_setup_fixture["tests_dir"] = os.path.dirname(os.path.realpath(__file__)) @pytest.mark.usefixtures("asset_processor") @pytest.mark.usefixtures("ap_setup_fixture") @pytest.mark.usefixtures("local_resources") @pytest.mark.parametrize("project", ["AutomatedTesting"]) @pytest.mark.SUITE_sandbox class TestsSceneScripting(object): @property def asset_processor_extra_params(self): return [ # Disabling Atom assets disables most products, using the debugOutput flag ensures one product is output. "--debugOutput", # By default, if job priorities are equal, jobs run in an arbitrary order. This makes sure # jobs are run by sorting on the database source name, so they run in the same order each time # when this test is run. "--sortJobsByDBSourceName", # Disabling Atom products means this asset won't need a lot of source dependencies to be processed, # keeping the scope of this test down. "--regset=\"/O3DE/SceneAPI/AssetImporter/SkipAtomOutput=true\"", # The bug this regression test happened when the same builder processed FBX files with and without Python. # This flag ensures that only one builder is launched, so that situation can be replicated. "--regset=\"/Amazon/AssetProcessor/Settings/Jobs/maxJobs=1\""] def test_DefaultBuilderScript_ScriptOnlyRunsOnExpectedAsset(self, workspace, ap_setup_fixture, asset_processor): # the AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/default_script/default_script.py script exports # an additional product asset named 'cube_icosphere.fbx.default_script' in the temp asset test folder, so if it is found # then the default scene script file was executed as expected test_assets_source_folder, _ = asset_processor.prepare_test_environment(ap_setup_fixture["tests_dir"], "default_script") script_path = os.path.join(test_assets_source_folder, "default_script.py") extra_args = self.asset_processor_extra_params extra_args.append(f"--regset=\"/O3DE/AssetProcessor/SceneBuilder/defaultScripts/default_script*={script_path}\"") result, _ = asset_processor.batch_process(extra_params=extra_args) assert result, f"AP Batch failed with {extra_args}" expected_product_list = [ 'cube_icosphere.fbx.dbgsg', 'cube_icosphere.fbx.default_script' ] missing_assets, existing_assets = utils.compare_assets_with_cache(expected_product_list, asset_processor.project_test_cache_folder()) assert not missing_assets, f'The following assets were expected to be in, but not found in cache: {missing_assets} + {existing_assets}'