""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # Built-in Imports from __future__ import annotations # Open 3D Engine Imports import azlmbr.bus as bus import azlmbr.asset as azasset import azlmbr.math as math class Asset: """ Used to find Asset Id by its path and path of asset by its Id If a component has any asset property, then this class object can be called as: asset_id = editor_python_test_tools.editor_entity_utils.EditorComponent.get_component_property_value() asset = asset_utils.Asset(asset_id) """ def __init__(self, id: azasset.AssetId): self.id: azasset.AssetId = id # Creation functions @classmethod def find_asset_by_path(cls, path: str, RegisterType: bool = False) -> Asset: """ :param path: Absolute file path of the asset :param RegisterType: Whether to register the asset if it's not in the database, default to false for the general case :return: Asset object associated with file path """ asset_id = azasset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", path, math.Uuid(), RegisterType) assert asset_id.is_valid(), f"Couldn't find Asset with path: {path}" asset = cls(asset_id) return asset # Methods def get_path(self) -> str: """ :return: Absolute file path of Asset """ assert self.id.is_valid(), "Invalid Asset Id" return azasset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetPathById", self.id)