""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # fmt: off class Tests(): level_created = ("New level created", "Failed to create new level") entity_created = ("Test Entity created", "Failed to create test entity") add_sc_component = ("Script Canvas component added to entity", "Failed to add SC component to entity") no_errors_found = ("Tracer found no errors", "One or more errors found by Tracer") no_warnings_found = ("Tracer found no warnings", "One or more warnings found by Tracer") # fmt: on def Entity_HappyPath_AddScriptCanvasComponent(): """ Summary: Script Canvas Component can be added to an entity Expected Behavior: Script Canvas Component is added to the entity successfully without issue Test Steps: 1) Open the base level 2) Create test entity 3) Start Tracer 4) Add Script Canvas component to test entity and check for errors Note: - This test file must be called from the Open 3D Engine Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ from utils import TestHelper as helper from utils import Tracer from editor_python_test_tools.editor_entity_utils import EditorEntity import azlmbr.legacy.general as general import azlmbr.math as math from scripting_utils.scripting_constants import (SCRIPT_CANVAS_UI) TEST_ENTITY_NAME = "test_entity" general.idle_enable(True) # 1) Open the base level helper.open_level("", "Base") general.close_pane("Error Report") # 2) Create new entity position = math.Vector3(512.0, 512.0, 32.0) editor_entity = EditorEntity.create_editor_entity_at(position, TEST_ENTITY_NAME) Report.result(Tests.entity_created, editor_entity.id.IsValid()) # 3) Start Tracer with Tracer() as section_tracer: # 4) Add Script Canvas component to test entity and check for errors editor_entity.add_component(SCRIPT_CANVAS_UI) Report.result(Tests.add_sc_component, editor_entity.has_component(SCRIPT_CANVAS_UI)) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from utils import Report Report.start_test(Entity_HappyPath_AddScriptCanvasComponent)