""" Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. SPDX-License-Identifier: Apache-2.0 OR MIT """ # fmt: off class Tests: enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode") lines_found = ("Successfully found expected message", "Failed to find expected message") exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode") # fmt: on def ScriptEvents_HappyPath_SendReceiveAcrossMultiple(): """ Summary: EntityA and EntityB will be created in a level. Attached to both will be a Script Canvas component. The Script Event created for the test will be sent from EntityA to EntityB. Expected Behavior: The output of the Script Event should be printed to the console Test Steps: 1) Create test level 2) Create EntityA/EntityB (add scriptcanvas files part of entity setup) 3) Enter Game Mode 4) Read for line 5) Exit Game Mode Note: - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ import os import azlmbr.math as math from editor_python_test_tools.editor_entity_utils import EditorEntity from editor_python_test_tools.editor_component.editor_script_canvas import ScriptCanvasComponent from editor_python_test_tools.utils import TestHelper as TestHelper from editor_python_test_tools.utils import Report, Tracer import azlmbr.legacy.general as general import azlmbr.paths as paths import scripting_utils.scripting_tools as scripting_tools from scripting_utils.scripting_constants import (WAIT_TIME_3) ASSET_PREFIX = "T92567321" asset_paths = { "event": os.path.join(paths.projectroot, "TestAssets", f"{ASSET_PREFIX}.scriptevents"), "assetA": os.path.join(paths.projectroot, "ScriptCanvas", f"{ASSET_PREFIX}A.scriptcanvas"), "assetB": os.path.join(paths.projectroot, "ScriptCanvas", f"{ASSET_PREFIX}B.scriptcanvas"), } ENTITY_NAME_FILEPATH_MAP = {"EntityA": asset_paths["assetA"], "EntityB": asset_paths["assetB"]} EXPECTED_LINES = ["Incoming Message Received"] position = math.Vector3(512.0, 512.0, 32.0) # Preconditions general.idle_enable(True) # 1) Create temp level TestHelper.open_level("", "Base") # 2) Create EntityA/EntityB for key_name in ENTITY_NAME_FILEPATH_MAP.keys(): editor_entity = EditorEntity.create_editor_entity_at(position, key_name) scriptcanvas_component = ScriptCanvasComponent(editor_entity) scriptcanvas_component.set_component_graph_file_from_path(ENTITY_NAME_FILEPATH_MAP[key_name]) TestHelper.wait_for_condition(lambda: editor_entity is not None, WAIT_TIME_3) with Tracer() as section_tracer: # 3) Enter Game Mode TestHelper.enter_game_mode(Tests.enter_game_mode) # 4) Read for line lines_located = TestHelper.wait_for_condition( lambda: scripting_tools.located_expected_tracer_lines(section_tracer, EXPECTED_LINES), WAIT_TIME_3) Report.result(Tests.lines_found, lines_located) # 5) Exit Game Mode TestHelper.exit_game_mode(Tests.exit_game_mode) if __name__ == "__main__": import ImportPathHelper as imports imports.init() from utils import Report Report.start_test(ScriptEvents_HappyPath_SendReceiveAcrossMultiple)