{ "Type": "JsonSerialization", "Version": 1, "ClassName": "PassAsset", "ClassData": { "PassTemplate": { "Name": "SimpleMeshPipelineTemplate", "PassClass": "ParentPass", "Slots": [ { // The Slot name must be exactly "PipelineOutput" because this the Parent Pass that // Describes a Render Pipeline and the C++ code looks for a PassSlotBinding // with this name, which will be connected to the SwapChain. "Name": "PipelineOutput", "SlotType": "InputOutput" } ], "PassRequests": [ { "Name": "SimpleMeshPass", "TemplateName": "SimpleMeshPassTemplate", "Enabled": true, "Connections": [ { "LocalSlot": "LightingOutput", "AttachmentRef": { "Pass": "Parent", "Attachment": "PipelineOutput" } } ] } ] } } }