{ "materialType": "@gemroot:Atom_Feature_Common@/Assets/Materials/Types/StandardPBR.materialtype", "materialTypeVersion": 5, "propertyValues": { "baseColor.color": [ 0.800000011920929, 0.800000011920929, 0.800000011920929, 1.0 ], // Commenting this out because it causes the `AssetProcessor` to never // complete the compilation of this material. The solution is to run // the Editor and open the `Material Instance Editor` and pick this // same attachment image for the `baseColor.textureMap`. The actual // GUID of the asset is stored in `ShaderLoadTest.prefab` (which is // how Material Instance Properties are stored). // "baseColor.textureMap": "Levels/ShaderReloadTest/billboard_visualize_rtt.attimage", "emissive.color": [ 0.0, 0.0, 0.0, 1.0 ], "opacity.factor": 1.0, "roughness.factor": 0.5527864098548889 } }