/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef CRYINCLUDE_EDITOR_EDITORFILEMONITOR_H #define CRYINCLUDE_EDITOR_EDITORFILEMONITOR_H #pragma once #include "Include/IEditorFileMonitor.h" #include "Util/FileChangeMonitor.h" class CEditorFileMonitor : public IEditorFileMonitor , public CFileChangeMonitorListener , public IEditorNotifyListener { public: CEditorFileMonitor(); ~CEditorFileMonitor(); bool RegisterListener(IFileChangeListener* pListener, const char* filename) override; bool RegisterListener(IFileChangeListener* pListener, const char* folderRelativeToGame, const char* ext) override; bool UnregisterListener(IFileChangeListener* pListener) override; // from CFileChangeMonitorListener void OnFileMonitorChange(const SFileChangeInfo& rChange) override; // from IEditorNotifyListener void OnEditorNotifyEvent(EEditorNotifyEvent ev) override; private: void MonitorDirectories(); // File Change Monitor stuff struct SFileChangeCallback { IFileChangeListener* pListener; QString item; QString extension; SFileChangeCallback() : pListener(nullptr) {} SFileChangeCallback(IFileChangeListener* pListener, const char* item, const char* extension) : pListener(pListener) , item(item) , extension(extension) {} }; std::vector m_vecFileChangeCallbacks; }; #endif // CRYINCLUDE_EDITOR_EDITORFILEMONITOR_H