/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include class GeneralStatusItem : public StatusBarItem { Q_OBJECT public: GeneralStatusItem(QString name, MainStatusBar* parent); protected: QString CurrentText() const override; }; class SourceControlItem : public StatusBarItem , private AzToolsFramework::SourceControlNotificationBus::Handler { Q_OBJECT public: SourceControlItem(QString name, MainStatusBar* parent); ~SourceControlItem(); void ConnectivityStateChanged(const AzToolsFramework::SourceControlState state) override; private: void InitMenu(); void UpdateMenuItems(); void SetSourceControlEnabledState(bool state); void UpdateAndShowMenu(); private Q_SLOTS: void OnOpenSettings(); private: std::unique_ptr m_menu; QAction* m_settingsAction; QWidgetAction* m_enableAction; QCheckBox* m_checkBox; QIcon m_scIconOk; QIcon m_scIconError; QIcon m_scIconWarning; QIcon m_scIconDisabled; bool m_sourceControlAvailable; AzToolsFramework::SourceControlState m_SourceControlState; }; class MemoryStatusItem : public StatusBarItem { Q_OBJECT public: MemoryStatusItem(QString name, MainStatusBar* parent); ~MemoryStatusItem(); private: void updateStatus(); }; class GameInfoItem : public StatusBarItem { Q_OBJECT public: GameInfoItem(QString name, MainStatusBar* parent); private Q_SLOTS: void OnShowContextMenu(const QPoint& pos); private: QString m_projectPath; };