/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ // Description : Used in a property item to select a light animation #include "EditorDefs.h" #include "SelectLightAnimationDialog.h" // CryCommon #include // for AnimNodeType ////////////////////////////////////////////////////////////////////////// CSelectLightAnimationDialog::CSelectLightAnimationDialog(QWidget* pParent) : CGenericSelectItemDialog(pParent) { setWindowTitle(tr("Select Light Animation")); } ////////////////////////////////////////////////////////////////////////// void CSelectLightAnimationDialog::OnInitDialog() { SetMode(eMODE_LIST); CGenericSelectItemDialog::OnInitDialog(); } ////////////////////////////////////////////////////////////////////////// void CSelectLightAnimationDialog::GetItems(std::vector& outItems) { IMovieSystem* movieSystem = AZ::Interface::Get(); if (!movieSystem) { return; } for (int i = 0; i < movieSystem->GetNumSequences(); ++i) { IAnimSequence* pSequence = movieSystem->GetSequence(i); if ((pSequence->GetFlags() & IAnimSequence::eSeqFlags_LightAnimationSet) == 0) { continue; } for (int k = 0; k < pSequence->GetNodeCount(); ++k) { AZ_Assert(pSequence->GetNode(k)->GetType() == AnimNodeType::Light, "Expected Node Type Light"); if (pSequence->GetNode(k)->GetType() != AnimNodeType::Light) { continue; } SItem item; item.name = pSequence->GetNode(k)->GetName(); outItems.push_back(item); } return; } } #include