/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include DECLARE_AZ_UNIT_TEST_MAIN() namespace AZ { inline void* AZMemAlloc(AZStd::size_t byteSize, AZStd::size_t alignment, const char* name = "No name allocation") { (void)name; return AZ_OS_MALLOC(byteSize, alignment); } inline void AZFree(void* ptr, AZStd::size_t byteSize = 0, AZStd::size_t alignment = 0) { (void)byteSize; (void)alignment; AZ_OS_FREE(ptr); } } // END OF TEMP MEMORY ALLOCATIONS using namespace AZ; // Handle asserts class TestEnvironmentHook : public AZ::Test::ITestEnvironment , public UnitTest::TraceBusRedirector { public: void SetupEnvironment() override { BusConnect(); } void TeardownEnvironment() override { BusDisconnect(); } }; AZ_UNIT_TEST_HOOK(new TestEnvironmentHook());