/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace UnitTests { class MockAssetSystemRequest : public AzToolsFramework::AssetSystemRequestBus::Handler { public: MOCK_METHOD1(GetAbsoluteAssetDatabaseLocation, bool(AZStd::string&)); MOCK_METHOD2(GetRelativeProductPathFromFullSourceOrProductPath, bool(const AZStd::string& fullPath, AZStd::string& relativeProductPath)); MOCK_METHOD3(GenerateRelativeSourcePath, bool(const AZStd::string& sourcePath, AZStd::string& relativePath, AZStd::string& watchFolder)); MOCK_METHOD2(GetFullSourcePathFromRelativeProductPath, bool(const AZStd::string& relPath, AZStd::string& fullSourcePath)); MOCK_METHOD5(GetAssetInfoById, bool(const AZ::Data::AssetId& assetId, const AZ::Data::AssetType& assetType, const AZStd::string& platformName, AZ::Data::AssetInfo& assetInfo, AZStd::string& rootFilePath)); MOCK_METHOD3(GetSourceInfoBySourcePath, bool(const char* sourcePath, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder)); MOCK_METHOD3(GetSourceInfoBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZ::Data::AssetInfo& assetInfo, AZStd::string& watchFolder)); MOCK_METHOD1(GetScanFolders, bool(AZStd::vector& scanFolders)); MOCK_METHOD1(GetAssetSafeFolders, bool(AZStd::vector& assetSafeFolders)); MOCK_METHOD1(IsAssetPlatformEnabled, bool(const char* platform)); MOCK_METHOD1(GetPendingAssetsForPlatform, int(const char* platform)); MOCK_METHOD2(GetAssetsProducedBySourceUUID, bool(const AZ::Uuid& sourceUuid, AZStd::vector& productsAssetInfo)); MOCK_METHOD1(ClearFingerprintForAsset, bool(const AZStd::string& sourcePath)); }; }