/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #if defined(HAVE_BENCHMARK) #include #include namespace Benchmark { void BM_Spawnable::SetUp(const benchmark::State& state) { SetUpHelper(state); } void BM_Spawnable::SetUp(benchmark::State& state) { SetUpHelper(state); } void BM_Spawnable::SetUpHelper(const benchmark::State& state) { BM_Prefab::SetUp(state); m_rootSpawnableInterface = AzFramework::RootSpawnableInterface::Get(); AZ_Assert(m_rootSpawnableInterface != nullptr, "RootSpawnableInterface isn't found."); } void BM_Spawnable::TearDown(const benchmark::State& state) { TearDownHelper(state); } void BM_Spawnable::TearDown(benchmark::State& state) { TearDownHelper(state); } void BM_Spawnable::TearDownHelper(const benchmark::State& state) { m_spawnableAsset.Release(); BM_Prefab::TearDown(state); } void BM_Spawnable::SetUpSpawnableAsset(uint64_t entityCount) { AZStd::vector entities; entities.reserve(entityCount); for (uint64_t i = 0; i < entityCount; i++) { entities.emplace_back(CreateEntity("Entity")); } AZStd::unique_ptr instance = m_prefabSystemComponent->CreatePrefab(AZStd::move(entities), {}, m_pathString); const PrefabDom& prefabDom = m_prefabSystemComponent->FindTemplateDom(instance->GetTemplateId()); // Lifecycle of spawnable is managed by the asset that's created using it. AzFramework::Spawnable* spawnable = new AzFramework::Spawnable( AZ::Data::AssetId::CreateString("{612F2AB1-30DF-44BB-AFBE-17A85199F09E}:0"), AZ::Data::AssetData::AssetStatus::Ready); AzToolsFramework::Prefab::SpawnableUtils::CreateSpawnable(*spawnable, prefabDom); m_spawnableAsset = AZ::Data::Asset(spawnable, AZ::Data::AssetLoadBehavior::Default); } } // namespace Benchmark #endif