/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include namespace UnitTest { using namespace AzToolsFramework::Prefab; class TestExportRuntimeComponentWithCallback : public AZ::Component { public: AZ_COMPONENT(TestExportRuntimeComponentWithCallback, "{BD30EBBB-74DA-473C-9C68-7077AAE8C0B1}", AZ::Component); TestExportRuntimeComponentWithCallback() = default; TestExportRuntimeComponentWithCallback(bool returnPointerToSelf, bool exportHandled); void Activate() override {} void Deactivate() override {} static void Reflect(AZ::ReflectContext* context); AZ::ExportedComponent ExportComponent(AZ::Component* thisComponent, const AZ::PlatformTagSet& /*platformTags*/); const bool m_exportHandled{ false }; const bool m_returnPointerToSelf{ false }; }; class TestExportRuntimeComponentWithoutCallback : public AZ::Component { public: AZ_COMPONENT(TestExportRuntimeComponentWithoutCallback, "{44216269-2BAB-48E4-864F-F8D4CCFF60BB}", AZ::Component); void Activate() override {} void Deactivate() override {} static void Reflect(AZ::ReflectContext* context); }; class TestExportEditorComponent : public AzToolsFramework::Components::EditorComponentBase { public: AZ_COMPONENT(TestExportEditorComponent, "{60EE7F0E-1C89-433A-AA7C-20F64BA1F470}", AzToolsFramework::Components::EditorComponentBase); enum class ExportComponentType { ExportEditorComponent, ExportRuntimeComponentWithCallBack, ExportRuntimeComponentWithoutCallBack, ExportNullComponent, }; TestExportEditorComponent() = default; TestExportEditorComponent(ExportComponentType exportType, bool exportHandled); void Activate() override {} void Deactivate() override {} static void Reflect(AZ::ReflectContext* context); AZ::ExportedComponent ExportComponent(AZ::Component* thisComponent, const AZ::PlatformTagSet& /*platformTags*/); void BuildGameEntity(AZ::Entity* gameEntity) override; ExportComponentType m_exportType{ ExportComponentType::ExportNullComponent }; bool m_exportHandled{ false }; }; class SpawnableRemoveEditorInfoTestFixture : public ToolsApplicationFixture<> { protected: void SetUpEditorFixtureImpl() override; void TearDownEditorFixtureImpl() override; // create entity containing the EditorOnly component to be processed void CreateSourceEntity(const char* name, bool editorOnly); // create entity containing the non editor-only component to be processed void CreateSourceTestExportRuntimeEntity(const char* name, bool returnPointerToSelf, bool exportHandled); // create entity containing the editor-only component to be processed void CreateSourceTestExportEditorEntity( const char* name, TestExportEditorComponent::ExportComponentType exportType, bool exportHandled); // Locate and return an entity from the exported entities AZ::Entity* GetRuntimeEntity(const char* entityName); void ConvertSourceEntitiesToPrefab(); void ConvertRuntimePrefab(bool expectedResult = true); AZStd::vector m_sourceEntities; AZStd::vector m_runtimeEntities; AZ::SerializeContext* m_serializeContext{ nullptr }; PrefabSystemComponent* m_prefabSystemComponent{ nullptr }; PrefabConversionUtils::EditorInfoRemover m_editorInfoRemover; PrefabConversionUtils::PrefabProcessorContext m_prefabProcessorContext{ AZ::Uuid::CreateRandom() }; PrefabDom m_prefabDom; }; }