/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ // note that this is the only file pulled into a launcher target that has the // defines set such as LY_CMAKE_TARGET, and LY_PROJECT_NAME, other files come from a static library // which do not provide those defines. // note that the tests use a mock implementation of this file, see Tests/Test.cpp // If you modify this file or the interface launcher.h, make sure to update the mock implementation as well. #include #if defined(AZ_MONOLITHIC_BUILD) #include #endif // defined(AZ_MONOLITHIC_BUILD) namespace O3DELauncher { //! This file is to be added only to the ${project}.[Game|Server]Launcher build target //! This function returns the build system target name AZStd::string_view GetBuildTargetName() { #if !defined (LY_CMAKE_TARGET) #error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target" #endif return { LY_CMAKE_TARGET }; } AZStd::string_view GetProjectName() { #if !defined (LY_PROJECT_NAME) #error "LY_PROJECT_NAME must be defined in order to for the Launcher to run using a Game Project" #endif return { LY_PROJECT_NAME }; } bool IsGenericLauncher() { #if defined(O3DE_IS_GENERIC_LAUNCHER) return true; #else return false; #endif } }