/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include // Texture formats enum ETEX_Format : AZ::u8 { eTF_Unknown = 0, eTF_R8G8B8A8 = 2, // may be saved into file eTF_A8 = 4, eTF_R8, eTF_R8S, eTF_R16, eTF_R16F, eTF_R32F, eTF_R8G8, eTF_R8G8S, eTF_R16G16, eTF_MaxFormat // unused, must be always the last in the list }; struct SDepthTexture; ////////////////////////////////////////////////////////////////////// // Texture object interface class ITexture { protected: virtual ~ITexture() {} public: virtual int AddRef() = 0; virtual int Release() = 0; virtual int ReleaseForce() = 0; virtual const char* GetName() const = 0; }; //=========================================================================================