/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AssetBundler { class AssetListTableModel : public QAbstractTableModel { public: explicit AssetListTableModel( QObject* parent = nullptr, const AZStd::string& absolutePath = AZStd::string(), const AZStd::string& platform = ""); virtual ~AssetListTableModel() {} AZStd::shared_ptr GetSeedListManager() { return m_seedListManager; } ////////////////////////////////////////////////////////////////////////// // QAbstractListModel overrides int rowCount(const QModelIndex& parent = QModelIndex()) const override; int columnCount(const QModelIndex& parent = QModelIndex()) const override; QVariant headerData(int section, Qt::Orientation orientation, int role) const override; QVariant data(const QModelIndex& index, int role) const override; ////////////////////////////////////////////////////////////////////////// enum Column { ColumnAssetName, ColumnRelativePath, ColumnAssetId, Max }; private: AZ::Outcome, AZStd::string> GetAssetFileInfo(const QModelIndex& index) const; AZStd::shared_ptr m_seedListManager; AzToolsFramework::AssetFileInfoList m_assetFileInfoList; AzFramework::PlatformId m_platformId; }; }