/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #include #endif namespace Ui { class GenerateBundlesModal; } namespace AssetBundler { class AssetListTabWidget; class GenerateBundlesModal : public QDialog { Q_OBJECT public: explicit GenerateBundlesModal( QWidget* parent, const AZStd::string& assetListFileAbsolutePath, const AZStd::string& defaultBundleDirectory, const AZStd::string& defaultBundleSettingsDirectory, AssetListTabWidget* assetListTabWidget); virtual ~GenerateBundlesModal(); private: void OnOutputBundleLocationBrowseButtonPressed(); void OnBundleSettingsBrowseButtonPressed(); bool LoadBundleSettingsValues(const AZStd::string& absoluteBundleSettingsFilePath); void UpdateBundleSettingsDisplayName(const AZStd::string& absoluteBundleSettingsFilePath); void OnBundleSettingsSaveButtonPressed(); void OnMaxBundleSizeChanged(); void OnBundleVersionChanged(); void OnGenerateBundlesButtonPressed(); QSharedPointer m_ui; AssetListTabWidget* m_assetListTabWidget = nullptr; AZStd::string m_assetListFileAbsolutePath; AZStd::string m_defaultBundleDirectory; AZStd::string m_defaultBundleSettingsDirectory; AZStd::string m_platformName; AzToolsFramework::AssetBundleSettings m_bundleSettings; }; } // namespace AssetBundler