/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include "LUABreakpointTrackerMessages.h" namespace LUAEditor { void Breakpoint::Reflect(AZ::ReflectContext* reflection) { // reflect data for script, serialization, editing... AZ::SerializeContext* serializeContext = azrtti_cast(reflection); if (serializeContext) { serializeContext->Class() ->Version(3) ->Field("m_breakpointId", &Breakpoint::m_breakpointId) ->Field("m_assetId", &Breakpoint::m_assetId) ->Field("m_documentLine", &Breakpoint::m_documentLine) ->Field("m_assetName", &Breakpoint::m_assetName) ; } } void Breakpoint::RepurposeToNewOwner(const AZStd::string& newAssetName, const AZStd::string& newAssetId) { m_assetName = newAssetName; m_assetId = newAssetId; } }