/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef LUACONTEXTCONTROL_MESSAGES_H #define LUACONTEXTCONTROL_MESSAGES_H #include #include #include #pragma once namespace LUAEditor { //split these into different files later class Context_ControlManagement : public AZ::EBusTraits { public: ////////////////////////////////////////////////////////////////////////// // Bus configuration static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // we have one bus that we always broadcast to static const AZ::EBusHandlerPolicy HandlerPolicy = AZ:: EBusHandlerPolicy::Multiple; // we can have multiple listeners. ////////////////////////////////////////////////////////////////////////// typedef AZ::EBus Bus; typedef Bus::Handler Handler; // Debugger connection maintenance virtual void OnDebuggerAttached() = 0; virtual void OnDebuggerRefused() = 0; virtual void OnDebuggerDetached() = 0; virtual void OnTargetConnected() = 0; virtual void OnTargetDisconnected() = 0; virtual void OnTargetContextPrepared(AZStd::string& contextName) = 0; virtual ~Context_ControlManagement() {} }; } #endif//LUACONTEXTCONTROL_MESSAGES_H