/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #ifndef INC_TARGETCONTEXTBUTTON_H #define INC_TARGETCONTEXTBUTTON_H #if !defined(Q_MOC_RUN) #include #include #include #include #include #endif #pragma once namespace LUA { class TargetContextButton : public QPushButton , private LUAEditor::Context_ControlManagement::Handler { Q_OBJECT public: AZ_CLASS_ALLOCATOR(TargetContextButton, AZ::SystemAllocator); TargetContextButton(QWidget *pParent = 0); virtual ~TargetContextButton(); // These come from the CONTEXT void OnDebuggerAttached(){} void OnDebuggerRefused(){} void OnDebuggerDetached(){} void OnTargetConnected(){} void OnTargetDisconnected(){} void OnTargetContextPrepared( AZStd::string &contextName ); private slots: void DoPopup(); }; class TargetContextButtonAction : public QWidgetAction { Q_OBJECT public: AZ_CLASS_ALLOCATOR(TargetContextButtonAction,AZ::SystemAllocator,0); TargetContextButtonAction(QObject *pParent); // create default action protected: virtual QWidget* createWidget(QWidget* pParent); }; } #endif //INC_TARGETCONTEXTBUTTON_H