/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include struct aiMaterial; namespace AZ { namespace SDKMaterial { class MaterialWrapper { public: AZ_RTTI(MaterialWrapper, "{3B83DEE4-FF59-4AB3-B4F1-14EEE22339F3}"); enum class MaterialMapType { Diffuse, Specular, Bump, Normal, Metallic, Roughness, AmbientOcclusion, Emissive, BaseColor }; virtual ~MaterialWrapper() = default; virtual AZStd::string GetName() const; virtual AZ::u64 GetUniqueId() const; virtual AZStd::string GetTextureFileName(MaterialMapType textureType) const; virtual AZ::Vector3 GetDiffuseColor() const; virtual AZ::Vector3 GetSpecularColor() const; virtual AZ::Vector3 GetEmissiveColor() const; virtual float GetOpacity() const; virtual float GetShininess() const; }; } // namespace SDKMaterial } // namespace AZ