/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AZ { namespace SDKScene { const char* SceneWrapperBase::s_defaultSceneName = "myScene"; bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const char* fileName, [[maybe_unused]] const SceneAPI::SceneImportSettings& importSettings) { return false; } bool SceneWrapperBase::LoadSceneFromFile([[maybe_unused]] const AZStd::string& fileName, const SceneAPI::SceneImportSettings& importSettings) { return LoadSceneFromFile(fileName.c_str(), importSettings); } const std::shared_ptr SceneWrapperBase::GetRootNode() const { return {}; } std::shared_ptr SceneWrapperBase::GetRootNode() { return {}; } void SceneWrapperBase::Clear() { } } //namespace SDKScene }// namespace AZ