/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include struct aiScene; namespace AZ { namespace SDKScene { class SceneWrapperBase { public: AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}"); virtual ~SceneWrapperBase() = default; virtual bool LoadSceneFromFile(const char* fileName, const SceneAPI::SceneImportSettings& importSettings = {}); virtual bool LoadSceneFromFile(const AZStd::string& fileName, const SceneAPI::SceneImportSettings& importSettings = {}); virtual const std::shared_ptr GetRootNode() const; virtual std::shared_ptr GetRootNode(); virtual void Clear(); static const char* s_defaultSceneName; }; } //namespace Scene } //namespace AZ