/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace SceneAPI { namespace SceneCore { // Behavior components are small logic units that exist as long as the SceneAPI is // initialized and active. These components can react to various events that // happen to a scene and make appropriate changes, additions or removals. These // components are also responsible to register their associated data with the // reflect context. class SCENE_CORE_CLASS BehaviorComponent : public AZ::Component { public: AZ_COMPONENT(BehaviorComponent, "{DA66AE07-9ECF-4108-9CCC-9BFF618DD4AD}"); ~BehaviorComponent() override = default; SCENE_CORE_API void Activate() override; SCENE_CORE_API void Deactivate() override; static void Reflect(ReflectContext* context); }; } // namespace SceneCore } // namespace SceneAPI } // namespace AZ