/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ::SceneAPI::SceneCore { // Generation components are small logic units that exist only during scene generation. Each of // these components take care of a piece of the generation process, allowing // multiple components to do runtime creation of scene graph objects. // Use the BindToCall from the CallProcessorBinder to be able to react to specific // loading contexts/events. class SCENE_CORE_CLASS GenerationComponent : public AZ::Component , public Events::CallProcessorBinder { public: AZ_COMPONENT(GenerationComponent, "{3DBA42C1-894E-4437-B046-BC399E34366B}", Events::CallProcessorBinder); SCENE_CORE_API void Activate() override; SCENE_CORE_API void Deactivate() override; static void Reflect(ReflectContext* context); }; } // namespace AZ::SceneAPI::SceneCore