/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ { namespace SceneAPI { namespace SceneCore { // Loading components are small logic units that exist only during loading. Each of // these components take care of a small piece of the loading process, allowing // multiple components to use the same sources to collect data. // Use the BindToCall from the CallProcessorBinder to be able to react to specific // loading contexts/events. class SCENE_CORE_CLASS LoadingComponent : public AZ::Component , public Events::CallProcessorBinder { public: AZ_COMPONENT(LoadingComponent, "{335A696D-38DA-4A4F-B3F3-DBAD1FE86888}", Events::CallProcessorBinder); LoadingComponent() = default; ~LoadingComponent() override = default; SCENE_CORE_API void Activate() override; SCENE_CORE_API void Deactivate() override; static void Reflect(ReflectContext* context); }; } // namespace SceneCore } // namespace SceneAPI } // namespace AZ