/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace SceneAPI { namespace SceneCore { // Scene system components are components that can be used to create system components // in situations where the full initialization and/or construction of regular // system components don't apply such as in the ResourceCompilerScene. class SCENE_CORE_CLASS SceneSystemComponent : public AZ::Component { public: AZ_COMPONENT(SceneSystemComponent, "{480FE393-A6BE-4AB9-AF91-11468AAFDB36}"); ~SceneSystemComponent() override = default; SCENE_CORE_API void Activate() override; SCENE_CORE_API void Deactivate() override; static void Reflect(ReflectContext* context); }; } // namespace SceneCore } // namespace SceneAPI } // namespace AZ