/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace AZ { namespace SceneAPI { namespace Events { ///////////// // PreExportEventContext ///////////// PreExportEventContext::PreExportEventContext( ExportProductList& productList, const AZStd::string& outputDirectory, const Containers::Scene& scene, const char* platformIdentifier, bool debug) : m_outputDirectory(outputDirectory) , m_productList(productList) , m_scene(scene) , m_platformIdentifier(platformIdentifier) , m_debug(debug) { } PreExportEventContext::PreExportEventContext( ExportProductList& productList, AZStd::string&& outputDirectory, const Containers::Scene& scene, const char* platformIdentifier, bool debug) : m_outputDirectory(AZStd::move(outputDirectory)) , m_productList(productList) , m_scene(scene) , m_platformIdentifier(platformIdentifier) , m_debug(debug) { } const AZStd::string& PreExportEventContext::GetOutputDirectory() const { return m_outputDirectory; } ExportProductList& PreExportEventContext::GetProductList() { return m_productList; } const ExportProductList& PreExportEventContext::GetProductList() const { return m_productList; } const Containers::Scene& PreExportEventContext::GetScene() const { return m_scene; } const char* PreExportEventContext::GetPlatformIdentifier() const { return m_platformIdentifier; } bool PreExportEventContext::GetDebug() const { return m_debug; } ///////////// // ExportEventContext ///////////// ExportEventContext::ExportEventContext(ExportProductList& productList, const AZStd::string& outputDirectory, const Containers::Scene& scene, const char* platformIdentifier) : m_outputDirectory(outputDirectory) , m_productList(productList) , m_scene(scene) , m_platformIdentifier(platformIdentifier) { } ExportEventContext::ExportEventContext(ExportProductList& productList, AZStd::string&& outputDirectory, const Containers::Scene& scene, const char* platformIdentifier) : m_outputDirectory(AZStd::move(outputDirectory)) , m_productList(productList) , m_scene(scene) , m_platformIdentifier(platformIdentifier) { } const AZStd::string& ExportEventContext::GetOutputDirectory() const { return m_outputDirectory; } ExportProductList& ExportEventContext::GetProductList() { return m_productList; } const ExportProductList& ExportEventContext::GetProductList() const { return m_productList; } const Containers::Scene& ExportEventContext::GetScene() const { return m_scene; } const char* ExportEventContext::GetPlatformIdentifier() const { return m_platformIdentifier; } ///////////// // PostExportEventContext ///////////// PostExportEventContext::PostExportEventContext(ExportProductList& productList, const AZStd::string& outputDirectory, const char* platformIdentifier) : m_outputDirectory(outputDirectory) , m_productList(productList) , m_platformIdentifier(platformIdentifier) { } PostExportEventContext::PostExportEventContext(ExportProductList& productList, AZStd::string&& outputDirectory, const char* platformIdentifier) : m_outputDirectory(AZStd::move(outputDirectory)) , m_platformIdentifier(platformIdentifier) , m_productList(productList) { } const AZStd::string PostExportEventContext::GetOutputDirectory() const { return m_outputDirectory; } ExportProductList& PostExportEventContext::GetProductList() { return m_productList; } const ExportProductList& PostExportEventContext::GetProductList() const { return m_productList; } const char* PostExportEventContext::GetPlatformIdentifier() const { return m_platformIdentifier; } } // Events } // SceneAPI } // AZ