/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { namespace SceneAPI { using JobDependencyList = AZStd::vector; /** * Ebus interface for registering SceneAPI Exporter dependencies, primarily used with asset builder components */ class SceneBuilderDependencyRequests : public AZ::EBusTraits { public: //! Builders can implement this function to add job dependencies on other assets that may be used in the scene file conversion process. virtual void ReportJobDependencies(JobDependencyList& jobDependencyList, const char* platformIdentifier) { AZ_UNUSED(jobDependencyList); AZ_UNUSED(platformIdentifier); } //! Builders can implement this function to append to the job analysis fingerprint. This can be used to trigger rebuilds when global configuration changes. //! See also AssetBuilderDesc::m_analysisFingerprint. virtual void AddFingerprintInfo(AZStd::set& fingerprintInfo) { AZ_UNUSED(fingerprintInfo); } }; using SceneBuilderDependencyBus = EBus; } // namespace SceneAPI } // namespace AZ