/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ { namespace SceneAPI { namespace DataTypes { class IGroup; class ISceneNodeSelectionList; } namespace SceneData { class BlendShapeRuleBehavior : public SceneCore::BehaviorComponent , public Events::ManifestMetaInfoBus::Handler , public Events::AssetImportRequestBus::Handler { public: AZ_COMPONENT(BlendShapeRuleBehavior, "{D07DABE6-D731-4F4F-B55E-019EDE5B435E}", SceneCore::BehaviorComponent); ~BlendShapeRuleBehavior() override = default; void Activate() override; void Deactivate() override; static void Reflect(ReflectContext* context); void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override; Events::ProcessingResult UpdateManifest(Containers::Scene& scene, ManifestAction action, RequestingApplication requester) override; void GetPolicyName(AZStd::string& result) const override { result = "BlendShapeRuleBehavior"; } private: size_t SelectBlendShapes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection) const; void UpdateBlendShapeRules(Containers::Scene& scene) const; }; } // namespace SceneData } // namespace SceneAPI } // namespace AZ