/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace SceneData { void MaterialRuleBehavior::Activate() { BusConnect(); } void MaterialRuleBehavior::Deactivate() { BusDisconnect(); } void MaterialRuleBehavior::Reflect(ReflectContext* context) { SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class()->Version(1); } } void MaterialRuleBehavior::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) { if (target.RTTI_IsTypeOf(DataTypes::ISceneNodeGroup::TYPEINFO_Uuid())) { DataTypes::ISceneNodeGroup* sceneNodeGroup = azrtti_cast(&target); // Note that other behaviors such as the physics can also add a material rule. Containers::RuleContainer& rules = sceneNodeGroup->GetRuleContainer(); if (Utilities::DoesSceneGraphContainDataLike(scene, true) && !rules.ContainsRuleOfType()) { Events::ManifestMetaInfo::ModifiersList modifiers; Events::ManifestMetaInfoBus::Broadcast(&Events::ManifestMetaInfo::GetAvailableModifiers, modifiers, scene, target); if (AZStd::find(modifiers.begin(), modifiers.end(), azrtti_typeid()) != modifiers.end()) { rules.AddRule(AZStd::make_shared()); } } } } } // namespace SceneData } // namespace SceneAPI } // namespace AZ