#pragma once /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace AZ { namespace SceneAPI { namespace Behaviors { class MeshGroup : public SceneCore::BehaviorComponent , public Events::ManifestMetaInfoBus::Handler , public Events::AssetImportRequestBus::Handler { public: AZ_COMPONENT(MeshGroup, "{52DD90C2-81F5-4763-AC64-6DB2294BE50A}", SceneCore::BehaviorComponent); ~MeshGroup() override = default; void Activate() override; void Deactivate() override; static void Reflect(ReflectContext* context); void GetCategoryAssignments(CategoryRegistrationList& categories, const Containers::Scene& scene) override; void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override; Events::ProcessingResult UpdateManifest(Containers::Scene& scene, ManifestAction action, RequestingApplication requester) override; void GetPolicyName(AZStd::string& result) const override { result = "SceneAPI::MeshGroup"; } private: Events::ProcessingResult BuildDefault(Containers::Scene& scene) const; Events::ProcessingResult UpdateMeshGroups(Containers::Scene& scene) const; bool SceneHasMeshGroup(const Containers::Scene& scene) const; static constexpr int s_meshGroupPreferredTabOrder{ 0 }; }; } // Behaviors } // SceneAPI } // AZ