/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace SceneData { class Registry { public: using ComponentDescriptorList = AZStd::vector; AZ_CLASS_ALLOCATOR(Registry, SystemAllocator); static void RegisterComponents(ComponentDescriptorList& components); }; } // namespace SceneData } // namespace SceneAPI } // namespace AZ