#pragma once /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include namespace AZ { namespace SceneData { namespace GraphData { class SCENE_DATA_CLASS BlendShapeData : public SceneAPI::DataTypes::IBlendShapeData { public: AZ_RTTI(BlendShapeData, "{FF875C22-2E4F-4CE3-BA49-09BF78C70A09}", SceneAPI::DataTypes::IBlendShapeData) static void Reflect(ReflectContext* context); // Maximum number of color sets matches limitation set in assImp (AI_MAX_NUMBER_OF_COLOR_SETS) static constexpr AZ::u8 MaxNumColorSets = 8; // Maximum number of uv sets matches limitation set in assImp (AI_MAX_NUMBER_OF_TEXTURECOORDS) static constexpr AZ::u8 MaxNumUVSets = 8; SCENE_DATA_API ~BlendShapeData() override; SCENE_DATA_API void AddPosition(const AZ::Vector3& position); SCENE_DATA_API void AddNormal(const AZ::Vector3& normal); SCENE_DATA_API void AddTangentAndBitangent(const Vector4& tangent, const Vector3& bitangent); SCENE_DATA_API void AddUV(const Vector2& uv, AZ::u8 uvSetIndex); SCENE_DATA_API void AddColor(const SceneAPI::DataTypes::Color& color, AZ::u8 colorSetIndex); SCENE_DATA_API void ReserveData( unsigned int numVertices, bool reserveTangents, const AZStd::bitset& uvSetUsedFlags, const AZStd::bitset& colorSetUsedFlags); //assume consistent winding - no stripping or fanning expected (3 index per face) SCENE_DATA_API virtual void AddFace(const Face& face); SCENE_DATA_API void SetVertexIndexToControlPointIndexMap(int vertexIndex, int controlPointIndex); SCENE_DATA_API size_t GetUsedControlPointCount() const override; SCENE_DATA_API int GetControlPointIndex(int vertexIndex) const override; SCENE_DATA_API int GetUsedPointIndexForControlPoint(int controlPointIndex) const override; //assume consistent winding - no stripping or fanning expected (3 index per face) SCENE_DATA_API unsigned int GetVertexCount() const override; SCENE_DATA_API unsigned int GetFaceCount() const override; SCENE_DATA_API const Face& GetFaceInfo(unsigned int index) const override; SCENE_DATA_API const Vector3& GetPosition(unsigned int index) const override; SCENE_DATA_API const Vector3& GetNormal(unsigned int index) const override; SCENE_DATA_API const Vector2& GetUV(unsigned int vertexIndex, unsigned int uvSetIndex) const; SCENE_DATA_API AZStd::vector& GetTangents(); SCENE_DATA_API const AZStd::vector& GetTangents() const; SCENE_DATA_API AZStd::vector& GetBitangents(); SCENE_DATA_API const AZStd::vector& GetBitangents() const; SCENE_DATA_API const AZStd::vector& GetUVs(AZ::u8 uvSetIndex) const; SCENE_DATA_API const AZStd::vector& GetColors(AZ::u8 colorSetIndex) const; SCENE_DATA_API unsigned int GetFaceVertexIndex(unsigned int face, unsigned int vertexIndex) const override; SCENE_DATA_API void GetDebugOutput(SceneAPI::Utilities::DebugOutput& output) const override; protected: AZStd::vector m_positions; AZStd::vector m_normals; AZStd::vector m_tangents; AZStd::vector m_bitangents; AZStd::vector m_uvs[MaxNumUVSets]; AZStd::vector m_colors[MaxNumColorSets]; AZStd::vector m_faces; AZStd::unordered_map m_vertexIndexToControlPointIndexMap; AZStd::unordered_map m_controlPointToUsedVertexIndexMap; }; } // GraphData } // SceneData } // AZ