/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AZ { class ReflectContext; namespace SceneData::GraphData { class SCENE_DATA_CLASS CustomPropertyData : public AZ::SceneAPI::DataTypes::ICustomPropertyData { public: using PropertyMap = SceneAPI::DataTypes::ICustomPropertyData::PropertyMap; AZ_RTTI(CustomPropertyData, "{19BC99F8-E461-4079-B734-E2628B0B1837}", AZ::SceneAPI::DataTypes::ICustomPropertyData); SCENE_DATA_API CustomPropertyData() = default; SCENE_DATA_API explicit CustomPropertyData(PropertyMap properyMap); SCENE_DATA_API virtual void SetPropertyMap(const PropertyMap& properyMap); SCENE_DATA_API PropertyMap& GetPropertyMap() override; SCENE_DATA_API const PropertyMap& GetPropertyMap() const override; SCENE_DATA_API void GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const override; static void Reflect(ReflectContext* context); protected: PropertyMap m_propertyMap; }; } // namespace SceneData::GraphData } // namespace AZ