/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace SceneData { namespace GraphData { size_t SkinWeightData::GetVertexCount() const { return m_vertexLinks.size(); } size_t SkinWeightData::GetLinkCount(size_t vertexIndex) const { AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex); return m_vertexLinks[vertexIndex].size(); } const SceneAPI::DataTypes::ISkinWeightData::Link& SkinWeightData::GetLink(size_t vertexIndex, size_t linkIndex) const { AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex); AZ_Assert(linkIndex < m_vertexLinks[vertexIndex].size(), "Invalid link index %i for skin weight data %i.", linkIndex, vertexIndex); return m_vertexLinks[vertexIndex][linkIndex]; } SceneAPI::DataTypes::ISkinWeightData::Link& SkinWeightData::GetLink(size_t vertexIndex, size_t linkIndex) { AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex); AZ_Assert(linkIndex < m_vertexLinks[vertexIndex].size(), "Invalid link index %i for skin weight data %i.", linkIndex, vertexIndex); return m_vertexLinks[vertexIndex][linkIndex]; } size_t SkinWeightData::GetBoneCount() const { return m_boneIdNameMap.size(); } const AZStd::string& SkinWeightData::GetBoneName(int boneId) const { AZ_Assert(m_boneIdNameMap.find(boneId) != m_boneIdNameMap.end(), "Invalid bone id %i to look up bone name.", boneId); return m_boneIdNameMap.at(boneId); } void SkinWeightData::ResizeContainerSpace(size_t size) { m_vertexLinks.resize(size); } void SkinWeightData::AppendLink(size_t vertexIndex, const SceneAPI::DataTypes::ISkinWeightData::Link& link) { AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex); m_vertexLinks[vertexIndex].push_back(link); } bool CompareLinks(const SceneAPI::DataTypes::ISkinWeightData::Link& left, const SceneAPI::DataTypes::ISkinWeightData::Link& right) { // sort highest to lowest return left.weight >= right.weight; } void SkinWeightData::AddAndSortLink(size_t vertexIndex, const SceneAPI::DataTypes::ISkinWeightData::Link& link) { AZ_Assert(vertexIndex < m_vertexLinks.size(), "Invalid vertex index %i for skin weight data links.", vertexIndex); m_vertexLinks[vertexIndex].insert( AZStd::lower_bound(m_vertexLinks[vertexIndex].begin(), m_vertexLinks[vertexIndex].end(), link, CompareLinks), link); } int SkinWeightData::GetBoneId(const AZStd::string& boneName) { if (m_boneNameIdMap.find(boneName) == m_boneNameIdMap.end()) { m_boneNameIdMap[boneName] = aznumeric_caster(m_boneNameIdMap.size()); m_boneIdNameMap[m_boneNameIdMap[boneName]] = boneName; } return m_boneNameIdMap[boneName]; } void SkinWeightData::GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const { output.Write("VertexLinks", m_vertexLinks); } } // GraphData } // SceneData } // AZ