/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include namespace AZ::SceneAPI::SceneData { ImportGroup::ImportGroup() : m_name("Import Settings") , m_id(Uuid::CreateRandom()) { } const AZStd::string& ImportGroup::GetName() const { return m_name; } const Uuid& ImportGroup::GetId() const { return m_id; } Containers::RuleContainer& ImportGroup::GetRuleContainer() { return m_rules; } const Containers::RuleContainer& ImportGroup::GetRuleContainerConst() const { return m_rules; } DataTypes::ISceneNodeSelectionList& ImportGroup::GetSceneNodeSelectionList() { return m_nodeSelectionList; } const DataTypes::ISceneNodeSelectionList& ImportGroup::GetSceneNodeSelectionList() const { return m_nodeSelectionList; } const SceneImportSettings& ImportGroup::GetImportSettings() const { return m_importSettings; } void ImportGroup::SetImportSettings(const SceneImportSettings& importSettings) { m_importSettings = importSettings; } void ImportGroup::Reflect(ReflectContext* context) { if (SerializeContext* serializeContext = azrtti_cast(context); serializeContext) { serializeContext->Class() ->Version(0) ->Field("ImportSettings", &ImportGroup::m_importSettings) ; if (AZ::EditContext* editContext = serializeContext->GetEditContext(); editContext) { editContext->Class("Import Settings", "The import group controls the Asset Importer settings. " "These settings affect how the source data is processed before being handled by the scene exporters.") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute("AutoExpand", true) ->Attribute(AZ::Edit::Attributes::NameLabelOverride, "") ->Attribute(AZ::Edit::Attributes::Max, 1) ->Attribute(AZ::Edit::Attributes::CategoryStyle, "display divider") ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://www.o3de.org/docs/user-guide/assets/scene-settings/") ->DataElement(AZ::Edit::UIHandlers::Default, &ImportGroup::m_importSettings, "Import Settings", "Settings that affect how the scene data is transformed when it is read in.") ; } } } }