/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AZ { class ReflectContext; namespace SceneAPI { namespace SceneData { class SkeletonGroup : public DataTypes::ISkeletonGroup { public: AZ_RTTI(SkeletonGroup, "{F5F8D1BF-3A24-45E8-8C3F-6A682CA02520}", DataTypes::ISkeletonGroup); AZ_CLASS_ALLOCATOR_DECL SkeletonGroup(); ~SkeletonGroup() override = default; const AZStd::string& GetName() const override; void SetName(const AZStd::string& name); void SetName(AZStd::string&& name); const Uuid& GetId() const override; void OverrideId(const Uuid& id); Containers::RuleContainer& GetRuleContainer() override; const Containers::RuleContainer& GetRuleContainerConst() const override; const AZStd::string& GetSelectedRootBone() const override; void SetSelectedRootBone(const AZStd::string& selectedRootBone) override; static void Reflect(ReflectContext* context); static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement); protected: Containers::RuleContainer m_rules; AZStd::string m_name; AZStd::string m_selectedRootBone; Uuid m_id; }; } } }