#pragma once /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #if !defined(Q_MOC_RUN) #include #include #include #include #include #endif namespace AzToolsFramework { namespace AssetSystem { struct JobInfo; } } namespace AZ { namespace SceneAPI { namespace SceneUI { class SCENE_UI_API JobWatcher : public QObject { Q_OBJECT public: explicit JobWatcher(const AZStd::string& sourceAssetFullPath, Uuid traceTag); void StartMonitoring(); signals: void JobQueryFailed(const char* message); void JobProcessingComplete(const AZStd::string& platform, u64 jobId, bool success, const AZStd::string& fullLog); void AllJobsComplete(); private slots: void OnQueryJobs(); private: static const int s_jobQueryInterval; AZStd::vector m_reportedJobs; AZStd::string m_sourceAssetFullPath; QTimer* m_jobQueryTimer; Uuid m_traceTag; }; } // namespace SceneUI } // namespace SceneAPI } // namespace AZ