#pragma once /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace SceneAPI { namespace UI { // left in for backwards compatibility with original SceneAPI code using OverlayWidgetButton = AzQtComponents::OverlayWidgetButton; // left in for backwards compatibility with original SceneAPI code using OverlayWidgetButtonList = AzQtComponents::OverlayWidgetButtonList; // left in for backwards compatibility with original SceneAPI code class OverlayWidget : public AzQtComponents::OverlayWidget { public: AZ_CLASS_ALLOCATOR(OverlayWidget, SystemAllocator); using AzQtComponents::OverlayWidget::OverlayWidget; }; } // namespace SceneUI } // namespace SceneAPI } // namespace AZ