/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include namespace AZ { namespace SceneAPI { namespace UI { AZ_CLASS_ALLOCATOR_IMPL(GraphMetaInfoHandler, SystemAllocator); GraphMetaInfoHandler::GraphMetaInfoHandler() { BusConnect(); } GraphMetaInfoHandler::~GraphMetaInfoHandler() { BusDisconnect(); } void GraphMetaInfoHandler::GetIconPath(AZStd::string& iconPath, const DataTypes::IGraphObject* target) { if (target->RTTI_IsTypeOf(DataTypes::IMeshData::TYPEINFO_Uuid())) { iconPath = ":/SceneUI/Graph/MeshIcon.png"; } else if (target->RTTI_IsTypeOf(DataTypes::IBoneData::TYPEINFO_Uuid())) { iconPath = ":/SceneUI/Graph/BoneIcon.png"; } } void GraphMetaInfoHandler::GetToolTip(AZStd::string& toolTip, const DataTypes::IGraphObject* target) { if (target->RTTI_IsTypeOf(DataTypes::ITransform::TYPEINFO_Uuid())) { toolTip = "Transform information changes the translation, rotation and/or scale. Multiple transform will be added together."; } else if (target->RTTI_IsTypeOf(DataTypes::IMeshData::TYPEINFO_Uuid())) { toolTip = "MeshData contains the vertex information to create the mesh for the 3D model."; } else if (target->RTTI_IsTypeOf(DataTypes::IBoneData::TYPEINFO_Uuid())) { toolTip = "Bones make up an animation skeleton. Usually bones are hierarchically chained together and the root bone will be available for selection."; } } } // SceneData } // SceneAPI } // AZ