#pragma once /* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #if !defined(Q_MOC_RUN) #include #include #include #include #include #endif namespace AZStd { class thread; } namespace AZ { namespace SceneAPI { namespace SceneUI { class SCENE_UI_API AsyncOperationProcessingHandler : public ProcessingHandler { Q_OBJECT public: AsyncOperationProcessingHandler(Uuid traceTag, AZStd::function targetFunction, AZStd::function onComplete = nullptr, QObject* parent = nullptr); ~AsyncOperationProcessingHandler() override = default; void BeginProcessing() override; private Q_SLOTS: void OnBackgroundOperationComplete(); private: AZStd::function m_operationToRun; AZStd::function m_onComplete; QThread* m_thread = nullptr; }; } } }